Moriarty
Moriarty is the owner of MRIXRT on YouTube, it's @reallycool.
Appears in 39 Episodes
#79 Judging 2024's The Game Awards nominees
Gaming's only* awards show™ is finally back! This week, Moriarty and Nicco sat down to review and predict this year's winners in every category. They got best eSports ...
#76 Judging YOUR hottest takes
is the Switch holding back gaming? Are Pokemon Black & White awful? Should Hyrule Warriors even exist? Today we're diving into YOUR hottest takes and seeing if they pa...
#74 We leaked the Switch 2's first year
Every gamer wants to know. When is the Switch 2 coming out? What games will there be for it? Is it going to be worth getting one? We understand, which is why we asked ...
#69 Is early access to a game worth extra money?
This ep was recorded right after Gamescom, but we swear it's still timely. For years, publishers have offered buyers a way to play a game early by spending more money....
#66 Can too much balancing ruin a game?
In a world where we're bombarded by patch notes and minor differences when we go to play an online game, when can it become too much? What's acceptable when adjusting ...
#65 Does 2X playback speed ruin media?
Today we're giving our BLISTERING TAKES on 2X (or 3X) playback speed for watching media. Primarily we're focused on television series and movies in this episode, thoug...
#63 Why do we go to gaming conventions?
Gaming conventions like PAX, TooManyGames, and MAGFest have become bigger and bigger over the years. Toss in gaming-adjacent conventions like Momocon and Comic-Con, an...
#61 Our favorite games of the year (so far)
2024 has been one of the years of all time for games! A lot have come out, some quickly forgotten, some we're still playing. Today we figured we'd do a little midpoint...
#58 Remembering the mixed era of Kickstarter games
Crowdfunded games still happen, but there was a surge of them in the 2010's. For better or worse, many, many notable games were enthusiastically funded by fans. Yooka-...
#57 What makes trading card games fun?
TCGs have been taking over Crub bit by bit over the last couple of years, especially for Pokemon TCG for Nicco and Justin. This week we wanted to tackle what makes the...
#56 The problems with "difficulty" in gaming
This week we wanted to have an easy going talk about difficulty in games. What makes it great, what makes it difficult to design and plan around for, and some cases wh...
#55 The rise of the "meme" game
Who doesn't love a good meme? Even gaming is no stranger to the meme infiltration, today we wanted to discuss games designed to be a meme (for better or worse), games ...
#52 Does gaming have a PR problem?
Week by week there seems to be worse news in the gaming industry. Layoffs, greed, and worse ends of the deal for consumers pile on as games take longer to make and cos...
#51 We're glad E3 is dead (really)
We're not afraid to say it. E3 had its pros, but given some space since its demise we've begun to feel that it may have been a net positive for Gamer Week to go away. ...
#49 How do we make time for video games?
Every day there are at least 90 new games that friends, reviews, and content creators are telling you that you HAVE to buy and play. How on earth are you supposed to j...
#47 What makes good side content in a video game?
What makes good side content? Bad side content? What makes the difference between welcome variety and bloat in a game? Should you have to bathe when you're a cowboy? A...
#46 Games that finally "clicked" for us
There's something magical about the feeling of finally "getting" a game. Not just purchasing it and getting it, but playing it and really GETTING it. To see the praise...
#43 Open world game design versus linear
This week's episode is broadly about linear vs open world game design, but also touches on a lot of other topics along the way (as you'll see in the show notes). Let u...
#42 Games that really didn't need sequels
Gaming really loves its sequels. As soon as a game comes out we're often inclined to start imagining what it's successor will be like. In some cases, however, sometime...
#40 How you can build bonds through video games
Is it possible to build actual bonds, long-lasting and meaningful friendships and relationships through video games? We think so, and this week we wanted to talk about...
#37 Is "bad" really better than "boring"?
It's something we've heard a lot in reviews and critical assessments over the years, that "bad" is better than "boring", but do we agree with that? Or did it just soun...
#35 Why do we collect things?
When it comes to #gamers, a lot of us collect things. It just goes hand in hand, you collect things in games, so naturally you may be compelled to in real life. Whethe...
#34 Is video game music *real* music?
Effectively a subgenre of the "Are video games art?' question, "Is video game music real music?" has often been a question asked. We'll cut to the chase here like we d...
#33 The hypothetical "worst game sequel" bracket
We challenged ourselves to do a bracket of the worst *hypothetical* game sequels, ones made to be bad on purpose, to figure out which would be the absolute WORST. Prep...
#32 Crub's Big Fat Quiz Show of 2023
2023 is in the books, and we celebrate its demise the only way we know how. With a quiz about the year! With our host Nicco, we'll see how Justin, Moriarty, and Chris ...
#30 Games we only loved after giving them an actual chance
It's easy to look at a game and make a snap judgment on it, and it's even easier to do so when everybody is talking about the game constantly. In this episode, we want...
#27 Our predictions for The Game Awards
With The Game Awards 2023 approaching in just a couple of weeks, we got together to give our picks for the categories in addition to predicting what will win the Keigh...
#19 How we play choice-driven games
One of the many things that helps to set video games apart as an entertainment medium is choice. Sometimes it is merely an illusion, and sometimes a crucial decision c...
#18 Things no one warned us would suck
This week on the Crubcast, Chris just wanted to blow the whistle on his first job. He also wanted to talk about boring things in adulthood that no one warns you will s...
#16 Guessing games based on Steam reviews
Sean brought reviews for a whole bunch of games on Steam to the bois this week, and we had to guess which game they are solely based on a potential hint and the text o...