#11 Competition and eSports in gaming
Competition in gaming goes all the way back to the hobby's roots. While it's a part of gaming we all acknowledge as being an essential part of it, we don't always bring it to the foreground often enough. So today we wanted to talk about various topics under the umbrella like eSports, leaderboards, achievements, hardware's effect, and even the term "Sweaty" for a second.
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SHOW NOTES
Some reading on the Cyberathelete Professional League, where the first million dollars was awarded to the victor in 2005:
https://en.wikipedia.org/wiki/Cyberathlete_Professional_League
TODAY'S CRUBCAST HOSTS
Brody: https://www.youtube.com/@RACROX
Chris: https://www.youtube.com/@MykonosFan
Moriarty: https://www.youtube.com/@reallycool
Trav: https://www.youtube.com/@ThatTravGuy
CHAPTERS
00:00 Intro and Chester's Check In
01:46 What is "competitive viability"?
14:30 How Overwatch has changed over time
23:37 The efficacy of online leaderboards
31:28 Do Achievements/Trophies encourage competition?
38:08 How has streaming impacted competitive gaming?
42:45 How do we feel about limited-time only items?
51:17 The canonization of "Sweaty" as a term in this space
52:24 Does hardware influence competition in gaming?
01:00:51 How should constant patches be handled in competitive games?
01:10:35 How much of the responsibility is on the publisher?
01:21:26 Patron Question of the Week and Outro
MORE PLACES TO FIND US
Crubscribe ► https://bit.ly/Crubcast
Get the show early and get exclusive content at our Patreon ► https://www.patreon.com/crub
Our Crubcasts are recorded LIVE at https://twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-Shows
Bird App ► https://twitter.com/crubofficial
Podcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.org
SHOW NOTES
Some reading on the Cyberathelete Professional League, where the first million dollars was awarded to the victor in 2005:
https://en.wikipedia.org/wiki/Cyberathlete_Professional_League
TODAY'S CRUBCAST HOSTS
Brody: https://www.youtube.com/@RACROX
Chris: https://www.youtube.com/@MykonosFan
Moriarty: https://www.youtube.com/@reallycool
Trav: https://www.youtube.com/@ThatTravGuy
CHAPTERS
00:00 Intro and Chester's Check In
01:46 What is "competitive viability"?
14:30 How Overwatch has changed over time
23:37 The efficacy of online leaderboards
31:28 Do Achievements/Trophies encourage competition?
38:08 How has streaming impacted competitive gaming?
42:45 How do we feel about limited-time only items?
51:17 The canonization of "Sweaty" as a term in this space
52:24 Does hardware influence competition in gaming?
01:00:51 How should constant patches be handled in competitive games?
01:10:35 How much of the responsibility is on the publisher?
01:21:26 Patron Question of the Week and Outro