Moriarty
Moriarty is the owner of MRIXRT on YouTube, it's @reallycool.
Appears in 65 Episodes
#49 How do we make time for video games?
Every day there are at least 90 new games that friends, reviews, and content creators are telling you that you HAVE to buy and play. How on earth are you supposed to j...
#47 What makes good side content in a video game?
What makes good side content? Bad side content? What makes the difference between welcome variety and bloat in a game? Should you have to bathe when you're a cowboy? A...
#46 Games that finally "clicked" for us
There's something magical about the feeling of finally "getting" a game. Not just purchasing it and getting it, but playing it and really GETTING it. To see the praise...
#43 Open world game design versus linear
This week's episode is broadly about linear vs open world game design, but also touches on a lot of other topics along the way (as you'll see in the show notes). Let u...
#42 Games that really didn't need sequels
Gaming really loves its sequels. As soon as a game comes out we're often inclined to start imagining what it's successor will be like. In some cases, however, sometime...
#40 How you can build bonds through video games
Is it possible to build actual bonds, long-lasting and meaningful friendships and relationships through video games? We think so, and this week we wanted to talk about...
#37 Is "bad" really better than "boring"?
It's something we've heard a lot in reviews and critical assessments over the years, that "bad" is better than "boring", but do we agree with that? Or did it just soun...
#35 Why do we collect things?
When it comes to #gamers, a lot of us collect things. It just goes hand in hand, you collect things in games, so naturally you may be compelled to in real life. Whethe...
#34 Is video game music *real* music?
Effectively a subgenre of the "Are video games art?' question, "Is video game music real music?" has often been a question asked. We'll cut to the chase here like we d...
#33 The hypothetical "worst game sequel" bracket
We challenged ourselves to do a bracket of the worst *hypothetical* game sequels, ones made to be bad on purpose, to figure out which would be the absolute WORST. Prep...
#32 Crub's Big Fat Quiz Show of 2023
2023 is in the books, and we celebrate its demise the only way we know how. With a quiz about the year! With our host Nicco, we'll see how Justin, Moriarty, and Chris ...
#30 Games we only loved after giving them an actual chance
It's easy to look at a game and make a snap judgment on it, and it's even easier to do so when everybody is talking about the game constantly. In this episode, we want...
#27 Our predictions for The Game Awards
With The Game Awards 2023 approaching in just a couple of weeks, we got together to give our picks for the categories in addition to predicting what will win the Keigh...
#19 How we play choice-driven games
One of the many things that helps to set video games apart as an entertainment medium is choice. Sometimes it is merely an illusion, and sometimes a crucial decision c...
#18 Things no one warned us would suck
This week on the Crubcast, Chris just wanted to blow the whistle on his first job. He also wanted to talk about boring things in adulthood that no one warns you will s...
#16 Guessing games based on Steam reviews
Sean brought reviews for a whole bunch of games on Steam to the bois this week, and we had to guess which game they are solely based on a potential hint and the text o...
#14 Inventions that changed everything
Certain inventions (and even media) come along that change everything. Breath of the Wild, YouTube, the iPhone? Maybe not the iPhone. But when they do they leave a col...
#13 Times we felt like characters in a sitcom
This week on the Crubcast we wanted to share our stories of times when we were in the most unfortunate of circumstances, experiences that featured everything but the l...
#11 Competition and eSports in gaming
Competition in gaming goes all the way back to the hobby's roots. While it's a part of gaming we all acknowledge as being an essential part of it, we don't always brin...
#10 The Ups and Downs of reboots and adaptations
As more time goes on, more reboots, remakes, and adaptations keep coming. Today we wanted to discuss what makes them work, what makes them flop, and if its a trend tha...